Zones and convergence

Fine-tuning of the per-map force field. 1.0 = author defaults.

Advection zones

Zone radius scale

1.0

Zone force scale

1.0

Zone falloff scale

1.0

Player convergence

Convergence radius scale

1.0

Convergence force scale

1.0

Map
Each map has its own convergence reach, editable below. Solid ring = min roll, dashed = max: the actual reach is rolled between the two at every raid start. Drag the ring around to compare it with the map; in game it follows the player.

Radius min

120 m

Radius max

300 m

Convergence is OFF on Customs.