Ghost Mode
ORBIT's built-in performance limiter puts far-away squads to sleep body-first: the expensive per-bot cost goes dormant, but ORBIT keeps thinking for them. Sleeping squads keep moving along their routes, so the world stays alive instead of freezing in place.
Limiter
Ghost fight lethality
1.0 x
Ghost hearing
Investigate real and simulated gunfire while in Ghost. Includes vanilla bots and supported factions; UNTAR/RUAF checkpoint guards keep their posts.
Hearing distances
How far each group can hear gunfire while in Ghost. Applies to real and simulated fights. Save for the next raid.
PMCs / PlayerScavs
m
m
Vanilla bots
m
m
Modded factions
m
m
Investigation rules
Minimum shots
4
Investigation cooldown
150 s
Gunfire memory
45 s
Gunfire grouping radius
60 m
Investigation probabilities
Base chance per group, using PMC personality or bot category. Distance reduces it to half at the hearing limit. 0% disables investigations for that category; 100% is still affected by distance. Native bots require native Ghost movement.
Very aggressive
85 %
Aggressive
60 %
Average
30 %
Cautious
8 %
Timmy
3 %
PlayerScav
20 %
Scavs
30 %
Goons
75 %
Vanilla bosses and followers
30 %
Cultists
0 %
Vanilla raiders
50 %
Vanilla rogues
50 %
Bloodhounds
50 %
UNTAR / RUAF hunters
50 %
Raiders vs Rogues
50 %
Rook and Tombstone
75 %
ISB (including White Tusk)
75 %
Black Division
75 %
Default-dormant bot types
These types sleep by default and wake when a player gets close. Encounters with awake bots follow the setting above. Enable both movement options to keep supported native behaviours moving while asleep.
Distances
Sleep and wake use different distances on purpose (hysteresis), so bots at the edge do not flap between states. Aiming through an optic stretches the wake range forward with the scope's magnification (capped by the slider below), so long-range sniping still finds live targets. Designed to also cover Fika clients and headless from their replicated aim state (untested).
Sleep beyond
250 m
Wake within
200 m
Ghost / awake encounter distance
75 m
Scoped wake up to
800 m
Never put to sleep
Squads in combat or targeted by anyone
Squads or members heading to an extract
Body animations and hands operations in progress: finish that step, then continue supported loot and doors in Ghost
Corpses: loot always stays visible
Wounded bots (recent HP drop): they stay awake until healed
The BTR